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The Corridor scene with a new twist. I've expanded it out a little (
well actually allot) and added more new creations. I want to give it a
more 'Industrial' look and i'm presently getting ideas from work. Here
is a render focusing on one the security camers I created. DonDon asked
me if it was some sort of Prison when I first started sharing the
renders of it's creation and i replied it was some sort of stasis
chamber. Now that i've expanded the scene entirely it's looking more
towards his initial concept of it, hence the Security Camera I designed
for the scene equiped with blasters. The actual camera took about 20
minutes to creat using a really small and fuzzy picture I found online.
It will look much better once I texture it ( and the others I will
place) with chipping paint and numerical identifiers for each camera. I
may mess around with the blasters a little more as well adding more
gweebles to them. It will look much better once i propery texture and
light everything, and the hardest part is lighting the scene properly
as far as I'm concerned. Modeling is nothing for me and texturing is
like second nature to modeling ( i think about the textures as I model
items). Lighting is the B**ch.
Input and suggestios always welcome ;)
William